![]() So, it's this cross between the savagery of that action and the cries of sadness that they're doing it, which is something we implanted into the audio design to kind of show both sides of the turmoil that some of these victims are going through, knowing that they're uncontrolled now at this point.” The Last of Us at Halloween Horror Nights. “There's a moment we do a projection gag where there's a Runner really going to town on a victim, and the audio for that is the notion of they're doing this horrific act and they know it. However, the instances where you are engaging, Joel and Ellie kind of bring you back to that core value of what this story is about. So I will say there is an intensity to this that we want to maintain because it is a haunted house experience. In adapting, there is that filter you have to put on the experience. “I think it's about recognizing those things, but also being very specific with what you want the experience to be. How do you pay off all of those layers?” Aiello said. “I think that's what makes the game, and in turn, this experience, so layered. ![]() Yet, they were able to bridge the gap to make the haunted house fun while staying true to the vibe of the game. Halloween Horror Nights is an event designed to entertain guests with all manner of spooky fun and violent delights, but the tone of The Last of Us is a harrowing and somber one that feels sad and bleak. Because they know it's going to be a big investment of time for us, and likewise, it seems like on your end everything was smooth, that it's just we're able to hit the ground running right away.” Striking the Right Tone The Last of Us at Halloween Horror Nights. “I want to say on our side, PlayStation has been incredible partners, they really let us curate and pick and choose these kinds of projects. “You don't quite know if the deal terms will all work out,” Druckmann said. Literally, it was a couple of days before Christmas, Neil tweeted out and I responded, and a day or two later was the Zoom call,” Aiello recalled. “There's always that story of like, ‘Okay, if we just talk once and now it's going to happen.’ You always believe that, but oftentimes it never equates that way. And after seeing the tweet Aiello excitedly sent him a message to get the ball rolling. After a visit to Universal Studios Orlando in December 2021, Druckmann tweeted out, “I’d love to do a TLoU Halloween Horror Nights attraction! Who do I need to talk to?!” As it turns out, he needed to talk to Aiello, the man at Universal who could make it happen. Having grown up in Miami, Florida, Druckmann would often make the trek to Orlando for Halloween Horror Nights each year.
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